This GDD (Game Design Document) will serve as a clear guide for the development of your game; ensuring that every aspect is well documented and planned before production begins.
“With love, from ACKOSMIC Games”

Game Design Document (GDD)
1.	General Information
Game Name:
Genre:
Platform(s):
Target Audience:
Overview:
Brief description of the concept, vision, and what makes the game unique.
2.	Gameplay Mechanics
Gameplay Description:
General explanation of how the game is played and the experience that is intended to be achieved.
Controls:
List of controls for each device (keyboard, gamepad, etc.) and their function.
Game Rules:
Rules, win/lose conditions, and limitations that affect gameplay.
Progression:
Description of how the player advances in the game (levels, abilities, etc.).

3.	Story
Main Plot:
Summary of the story and the central narrative of the game.
Characters:
List of main, secondary, and antagonist characters with descriptions and motivations.
World:
Description of the game universe, its aesthetics, key locations, and environmental elements.

4.	Visual and Audio Style
Art Direction:
Description of the graphic style, color palette, visual references, and atmosphere.
Character and Environment Design:
Sketches, concepts, and details regarding the visual design of characters and environments.
Music and Sound Effects:
Guidelines on the musical style, sound atmosphere, and special effects.

5.	Technology and Tools
Game Engine:
Examples: Unity, Unreal Engine, Godot, etc.
Programming Language(s):
Examples: C#, C++, Python, etc.
Additional Software:
Tools for 3D/2D modeling, audio editing, animation, etc.

6.	Level Design
Level Structure:
Description of how the levels or environments are organized (linear, open, etc.).
Challenges and Obstacles:
Details about the challenges the player will face and how these are integrated into progression.
Layout and Flow:
Maps or sketches that show the spatial distribution and the player's navigation.

7.	User Interface (UI/UX)
Menus and Navigation:
Design and structure of the main menus, options, and navigation systems.
HUD (Head-Up Display):
On-screen visual elements that inform the player (health, score, etc.).
User Experience:
Considerations regarding usability, accessibility, and visual and audio feedback.

8.	Roadmap and Production Plan
Development Milestones:
List of phases and key objectives throughout the project with estimated dates.
Team:
Roles, responsibilities, and profiles of the team members.
Budget and Resources:
Cost estimates, necessary tools, and additional resources.

9.	Risk Analysis and Strategies
Risk Identification:
Possible technical, design, or market challenges.
Mitigation Plan:
Strategies to address and resolve these risks during development.

10.	Additional Notes
Inspirations and References:
Sources of inspiration, reference games, and elements that you wish to emulate or avoid.
Feedback and Review:
Process for receiving feedback, playtesting, and periodic reviews of the GDD.