
2. Overcharging the Game
Today we are going to Overcharge our “First 3D Game” in Unity 🙂 To be more precise, we are going to improve our “Player Controller” code to add “Special Abilities” to our character such as “Dash”, “Double Jump”, “Run”, “Glide”, “Wall Run” and “Wall Jump”. Unity Tutorial Level: Intermediate. 2.1 Changing the Code. Spoiler Alert “There’s a lot of Code coming” 🙁 In order to add double jump, dash, wall-run, glide, and dash abilities […]